Thank you for downloading Touhou Mecha (version 1.1).

This release contains Chapter 1 of the Touhou Mecha story, and the version number will increment when new Chapters arrive(2.0, 3.0, and so on). In the future, we will give readers the option of updating the game using a patch, or downloading the whole thing if they haven't gotten the previous installments.

Project status updates can be found on our Blog. If you have some comments, praise or criticism for Touhou Mecha you may leave a message on DSD's blog or forums. We hope you enjoy the story.

Table of Contents

Version History
Main Menu
In-game
Game Menu
Controls
Credits
Legal Notice

Version History

Version 1.0
  • Initial release of Chapter 1.
  • Version 1.1
  • Used JCC compression to reduce the filesize of the images.
  • Added the "Control Manual" button to the In-game menu.
  • Renamed screenshots folder to readme_images.
  • Updated readme_images.
  • Changed poses used when Rin is talking about the amulet.
  • Added "Version History" and "Table of Contents" to the README.
  • Added info to "In-game", "Legal Notice" and the intro of the README.
  • Updated title screen.
  • Basic Help

    New Game
    Starts a new game.
    QuickLoad
    If a QuickSave has been made, the QuickLoad button will be available. Clicking the QuickLoad button will load the QuickSaved game.
    Load Game
    Allows you to load a game by clicking on a save slot.
    Options
    Changes the game preferences (options/configuration):
    Display
    Switches between fullscreen and windowed mode.
    Skip Method
    Set Fast-Forward to work only on text that has been seen before, or on all text.
    Text Speed
    Controls the rate at which text displays. The further to the right this slider is, the faster the text will display. All the way to the right causes text to be shown instantly.
    Auto-Forward
    Toggles automatic advance. When set to "On", the text will begin automatically advancing when you exit the game menu, using the speed specified by Auto-forward delay(see below).
    Auto-Forward Delay
    Controls automatic advance. The further to the left this slider is, the shorter the amount of time before the game advances. All the way to the right means text will never auto-forward.
    Music and Sound Volume
    Controls the volume of the Music and Sound effect channels, respectively. The further to the right these are, the louder the volume.
    Reset to Defaults
    Reset all options to their default settings.
    Quit
    Exits the game; the game will be closed and ended.

    In-game

    To advance through the game, left-click or press the space or enter keys.

    Click-to-Continue icon

    When the Click-to-Continue icon shows in the dialogue box, you can mouse click, press Enter or Space to advance the text.

    In all other cases, the transitions will automatically advance. However, you will still have the choice of skipping transitions and animations by clicking.

    If you accidentally skip a transition or animation, you can "rollback" using the middle mouse button and click again to view what you missed.

    Dialogue window buttons
    Menu
    Opens the game menu. See the Game Menu section for details.
    QS
    Does a Quick Save of the game. A quick-saved game can be loaded with a Quick Load (available from the Main Menu or the Game Menu). Only one quick-saved game may exist at a time.
    Auto
    Toggles automatic advance. When clicked, the text will automatically advance using the speed specified by Auto-forward delay in the Game Menu(see below) Left-clicking or pressing Enter will stop the auto-forward.
    FF
    Toggles fast-forward. When clicked, any text you have seen before will quickly advance until the left mouse button is clicked or the Enter key is pressed.
    Hide
    Hides the text window.

    Game Menu

    When playing a game, right-click or press the escape key to open the game menu. The game menu gives the following choices:

    Menu ▼
    Closes the menu and returns to the game.
    Save Game

    Allows you to save a game by clicking on a save slot. Your most recent save will have white text.

    You can also hover the mouse over a save slot and press Del to delete that file (you will be asked whether you're sure you want to delete it).

    Load Game
    Allows you to load a game by clicking on a save slot.
    Options
    Changes the game preferences (options/configuration). Same as the Options in the Main Menu section above.
    Main Menu
    Returns to the main menu, ending the current game.
    Quit Game
    Exits the game; the game will be closed and ended without saving.
    QuickLoad

    If a QuickSave has been made, the QuickLoad button will be available. Clicking the QuickLoad button will load the QuickSaved game.

    Caution! Unlike Load Game, QuickLoad has no confirmation message, and will immediately load the QuickSave when you click it.

    Control Manual

    Opens README.html. (The one you're reading right now)

    [edit] Controls

    Left-click, Enter
    Advances through the game, activates menu choices, buttons, and sliders.
    Space
    Advances through the game.
    Arrow Keys
    Selects menu choices and buttons.
    Ctrl
    Causes fast-forward to occur while the ctrl key is held down. Only works on text you have seen before.
    Tab
    Toggles fast-forward, causing it to occur until tab is pressed again.
    Mousewheel-Up, PageUp
    Causes rollback to occur. Rollback reverses the game back in time, showing prior text.
    Mousewheel-Down, PageDown
    Causes rollforward to occur, cancelling out a previous rollback.
    Right-click, Escape
    Enters the game menu. When in the game menu, returns to the game.
    Middle-click, H
    Hides the text window and other transient displays.
    F
    Toggles fullscreen mode
    S
    Takes a screenshot, saving it in a file named screenshotxxxx.png, where xxxx is a serial number. The screenshot will appear in the same folder as the .exe.
    Alt-F4, Command-Q
    Quits the game.
    Delete
    When a save slot is selected, deletes that save slot.

    [edit] Credits

    Story and Art
    Daniel Chan (Graph)
    Programming
    Stephen Chan (SleepKirby) - general programming, GUI programming
    Graph - scripting
    Sound
    OverCoat - background music, sound effects
    FlameZero16 - background music
    Mixtape - sound effect editing
    Editing
    Theodore Suzukawa (Iced Fairy)
    Testing and Feedback
    Chapter 1 beta testers: 28JFJ, Kuri, Rhapsidodical Angel Sect, Yaersulf
    Dev testers: Iced Fairy, LTalon, OverCoat, SleepKirby
    Fonts
    adventure_subtitles.ttf by Neale Davidson
    Enigmatic_Regular.ttf by Darren Rigby
    maass slicer Italic.ttf by Peter Wiegel
    Free/ Creative Commons sound effects
    bladeengine.com
    flashkit.com
  • S: Typical_-Tarantul-8221_hifi.mp3 by Tarantula Studios
  • freesound.org
  • S: Machine gun.wav by CGEffex
  • S: WheelNutAirGun2.wav by acclivity
  • S: basspulse.wav by SpeedY
  • S: DoorSlamOpen.aif by bennychico11
  • S: breaking_a_bottle_no2.wav by Connum
  • S: screech01.wav by Pooleside
  • S: waterdrop.wav by cubix
  • S: Whoosh.wav by hgavin
  • S: jetbike flypast.aif by tigersound
  • S: plcan.wav by inferno
  • S: plascanh.wav by inferno
  • S: rltx.wav by inferno
  • S: rlhvyx.wav by inferno
  • S: Monster 5.wav by Sea Fury
  • S: Doorslam.mp3 by HerbertBoland
  • S: Porte pierre 2.wav by Slanesh
  • S: elevatormotor1.wav by cumesoftware
  • S: beep.wav by LS
  • S: flamewind.wav by scarbelly25
  • S: Laser Wrath 4.wav by marcuslee
  • S: whatever.wav by aust_paul
  • S: possiblelazer.wav by aust_paul
  • S: LaserRocket2.wav by EcoDTR
  • S: Elevator door 04.wav by LG
  • S: elevator_motor.wav by pempi
  • S: END.wav by ReadeOnly
  • S: NOISEloop.wav by ReadeOnly
  • S: hydraul1.wav by swelk
  • S: slowblip.wav by CosmicD
  • S: cannon.round.wav by alienbomb
  • kyutwo.com
    soundfxnow.com
    Other
  • brush.wav by Ted Apel
  • Special Thanks
    ZUN for giving us a wonderful playground to work in.
    Sigma - developer site maintenance
    The Ren'Py team - the Ren'Py game engine ( Ren'Py home page ). Touhou Mecha v1.1 uses Ren'Py 6.12.2.1531.
    The Ren'Py community - technical support

    [edit] Legal Notice

    This game uses source code from a number of open source projects. For a list, and a location where the source code can be downloaded from, please view the LICENSE.txt file in the renpy directory, or visit http://www.renpy.org/wiki/renpy/License .

    All Touhou Project characters and setting © ZUN & Team Shanghai Alice [homepage]. Touhou Mecha © 2012 Dai Sukima Dan.

    The Touhou Mecha VN is freeware. It is available to download for free, but please note the following:

  • Don't use the game resources for other media, e.g. another game, video, etc, or modify the game. (If you do, please keep your creation to yourself.)
  • You may create derivative works of Touhou Mecha, so long as you follow the above rule. But don't sell them through commercial channels; the characters and setting technically still belong to ZUN.
  • You may use screenshots or video of an unaltered game under the fair use provision. (to inform, critique, etc.)
  • Currently, only the DSD Blog at dsd.faceroll.net is authorized to distribute copies of the finished game. Please contact DSD if you wish to host the game elsewhere.
  • If you seek an exception to the above rules, or want to clarify something not mentioned in this README, send an e-mail to staff (at) dsd.faceroll.net, or send a PM to Graph on the DSD forums.