Thank you for downloading Eastern Starlight Romance demo 2.0. We've changed quite a bit, hopefully for the better, and we're looking forward to hearing what you think. This demo contains up to "stage 3" of our VN, so there's still a lot of content to go writing wise, but we've gotten most of the internals in shape. We might add a sound effect, change a pose slightly, or add another music track in a few places, but in general this is similar to what we're hoping the finished product will look like.

Given the amount of changes we've done, we hope that people who went through our demo before will start up a new game. But we talked with the Ren'py designer to make sure all the old saves should still work (mostly). If you're a new player, we hope you enjoy the full experience from the beginning.

Project status updates can be found on our Blog.


About Game Flow / Heroines

Marisa's quest for immortality demands that she keeps her resources and options open for some time. In particular, Alice, Reimu and Patchouli provide means and philosophy related to this storyline. Because of this, the story won't completely focus on one heroine until the immortality problem is resolved, which is planned to be around 2/3rds of the way into the full game. However soon (very soon after the Demo 2.0s end) Marisa will choose which romantic path(s) she's interested in, which will alter the way Marisa interacts with the heroines.

Flandre is an exception, since her story arc turns away from the immortality angle for reasons that become apparent in the demo. You may choose to opt out of this arc as early as Demo 2.0, though if you do you may find some days on the calendar are skipped(This just means those were Flandre-centric days).

About Dates

This game uses the Japanese Lunar Calendar, which makes the numbering of the days a little different. Each month alternates between 29 and 30 days, with a "leap month" occurring to keep the months properly aligned.


Changes:

[edit] Basic Help

[edit] Game Menu

When playing a game, right-click or press the escape key to enter the game menu.

  • At the upper-right, you can see the current day.
  • The lower-left box is the Stats box. Depending on the choices you make, certain stats will go up more quickly than others. Stats can affect your available options later in the game.
  • The upper-left menu gives the following choices:
    Return
    Returns to the game.
    Save History

    Goes to the save screen, where you can save a game by clicking on a save slot.

    You can also hover the mouse over a save slot and press Del to delete that file (you will be asked whether you're sure you want to delete it).

    Load History
    Goes to the load screen, where you can load a game by clicking on a save slot. The most recently saved file is highlighted in blue.
    QuickLoad
    Loads a quick-saved game. This choice is not available if quick save has never been used before.
    Settings
    Change the game settings (options/configuration). In the Settings screen, hover the mouse over a button to learn about what it does.
    Main Menu
    Returns to the main menu, ending the current game.
    Quit
    Exits the game; the game will be closed and ended.
  • [edit] Known Bugs

    There are two bugs associated with transitions (such as a battle effect, or a character slowly appearing or disappearing).

    We'll do what we can to ensure these bugs are fixed in future releases.

    [edit] Key and Mouse Bindings

    Left-click, Enter
    Advances through the game, and activates menu choices, buttons, and bars.
    Space
    Advances through the game, but does not activate choices.
    Arrow Keys
    Selects menu choices, buttons, and bars.
    Ctrl
    Causes skipping to occur while the ctrl key is held down.
    Tab
    Toggles skipping, causing it to occur until tab is pressed again.
    > (Shift + . on many keyboards)
    Skips straight to the next choice, completely bypassing dialogue in between.
    Mousewheel-Up, PageUp
    Opens the readback window, which shows up to 100 lines of previously-seen game text.
    Right-click, Escape
    Enters the game menu. When in the game menu, returns to the game.
    Middle-click, H
    Hides the text window and other transient displays.
    F
    Toggles fullscreen mode.
    S
    Takes a screenshot, saving it in a file named screenshotxxxx.png, where xxxx is a serial number.
    Alt-F4, Command-Q
    Quits the game.
    Delete
    In the Save or Load screens, deletes a highlighted save slot.

    [edit] Credits

    Story
    Theodore Suzukawa (Iced Fairy) - writing, general script design
    Clemon Yueh (LTalon) - writing, path design
    WereRat42 - writing, path design
    Verloren - storyline assistance
    Graphics
    Daniel Chan (Graph) - Character cut-ins, event CGs, backgrounds, and GUI design
    Headless Fairy, WereRat42, BananaMae, ChuuChuu - Sketches and references
    Programming
    Stephen Chan (SleepKirby) - general programming, GUI programming, scripting
    Sigma - general programming, scripting
    Iced Fairy, LTalon, Graph - scripting
    Sound
    Mixtape - background music, sound effects
    Stratowolf - background music
    Vanikoro, Iced Fairy, LTalon, Sigma - sound effects
    Testing and Feedback
    Everyone above
    Demo 1a beta testers: Minunlike, Tsilini, and Suikama
    Demo 2 beta testers: Cuddlefish, 28JFJ, Natsuki, Lloyd, Boke, Kura-X, Cosicant
    Special Thanks
    ZUN for giving us a wonderful playground to work in.
    Sigma - developer site maintenance, Subversion server maintenance
    The Ren'Py team - the Ren'Py game engine ( Ren'Py home page ). Demo 2.0 uses Ren'Py 6.12.0.
    The Ren'Py community - technical support

    [edit] Legal Notice

    Ren'Py uses source code from a number of open source projects. For a list, and a location where the source code can be downloaded from, please view the LICENSE.txt file in the renpy directory, or visit http://www.renpy.org/wiki/renpy/License .

    All Touhou characters and setting are copyright ZUN. All original work is copyright Dai Sukima Dan.