UI Changes

Marisa emotions

We’ve spent a lot of time fixing things up after our first demo. Graph pretty much redid all of the artwork. Mixtape and Strato tweaked and added a bunch of songs. Kirby’s prettied up the UI. And of course us writers have been editing the script (in addition to pushing on towards the endings). Most of these started as soon as we got player feedback in.

Some ideas however just sort of popped up. One of them was LTs on and off idea of giving Marisa some screen time. Of course this was usually set aside, both because it wasn’t common practice, and because Graph had enough on his plate.

However some time opened up right as we started finishing up the 2nd demo artwork, and so we decided to try it out. And we all liked it. It helps us show Marisa’s personality, and opens up the stage for a little more comedy. So you can look forward to seeing Marisa in more then just a few CGs.

4 thoughts to “UI Changes”

  1. It’s a visible protagonist! No way! That’s impossible!
    This way, Marisa really can’t turn into one of those people with no eyes. Unless, of course, her expression becomes like that.
    Ah, I always thought we needed more visual novels in which the protagonist wasn’t just a generic narrator.
    Looking forward to the next demo~

  2. So is that portrait going to be visible at all times now? I appreciate the work that most have gone into implementing this, and this is only my two cents. But I don’t think that should be the case. I’ve played through the demo a number of times, and it just doesn’t feel right. Even though Marisa is the narrator, I think a a player you sort of assume her role since she’s the main protagonist. Seeing her (your) face in the corner constantly really seems to pull you out of it, messes with your suspension of disbelief. That isn’t to say she has to be an eyeless VN protagonist, but I this feature is just kind of distracting. It’s fine if Marisa appears in CG’s or even stills with the other characters (I’m thinking like the still pictures in a game like Kana Imouto).

  3. Oh this looks wonderful. I can’t wait till another demo/full comes out. Enjoyed the first. Hell I think I’ll go play it again now. I’m glad to see this is still ongoing and improving.

  4. Thank you all for the input.

    Pache: Ah, we were wondering if people would like the option to turn Marisa’s portrait on or off. It’d be simple to implement this option, so we can certainly do it.

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